
#ifndef HUD_H
#define HUD_H

#include "enemy.h"
#include "player.h"
#include "camera.h"
#include "MRadar.h"
#include "HealthBar.h"
#include "WeaponHud.h";
#include <vector>
	
	class Hud
	{
		public:
			Hud();
			~Hud();
			void Render(vector<CEnemy*> enemies, CPlayer *player, CCamera *cam, float worldDistanceClose, float worldDistanceFar);
		private:
			vector<CEnemy*> enemies;
			CPlayer *_player;
			MRadar *_radar;
			HealthBar *_healthbar;
			WeaponHud *_weapons;
	};

#endif